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The original Motorstorm was unlucky; it was a good game but riddled with issues. I call it unlucky because the game was released in a hurry to meet the PS3 launch deadline, making it a good launch title but still falling short on promises. This time around Sony and Evolution studios have made sure that the game comes out perfect. Well, almost perfect. Pacific Rift works on the same concepts that powered the first game, the only difference being the inclusion of elements; more on this confusing point later. Let's get into the nitty gritties and see what Pacific Rift is all about.
This single-player game is set in 4 different zones called Earth, Fire, Water, and Air; these are the elements I referred to previously. Every zone represents the characteristics of the race tracks. In other words, a fire zone track will revolve around volcanoes, a water zone track will go through small river streams, an air zone will have a lot of jumps and ramps, and so on. This time around, the setting has changed from the dull and dusty desert track to a more lavish and exotic island setting. It's like racing through the original Far Cry. I was really impressed with most of the tracks and the freedom of play they provide, but more on level design later.

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