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The game uses a unique interface. You don't have a standard HUD; instead, all the relevant details are visible on your space suit or via holograms. This keeps the screen clean and makes the environments more visible. Due to the unique nature of the HUD, the information received is in real-time, which means you don't have to pause the game to read about the objectives of your next mission. Instead, you will be listening to audio logs (Doom 3) and will receive mission updates via videos. Since the information received is in real-time, you can/will be attacked while learning about the mission. It's a clear indication that the makers don't want you to take a breather, and want you to be on your toes constantly. The Necromorphs are fast and dangerous, and killing them isn't easy. You see, Isaac is no Marcus Fenix; he is a simple space engineer. He doesn't know how to hold a gun or load a grenade, all that he works with are laser tools. Although Isaac doesn't have any standard weapons, he knows how to use the laser tools to perfection. The game uses a system known as Strategic Dismemberment, which is more fun than it sounds.

The Necromorphs don't die easily; you have to slice off all their limbs, and then as they crawl towards you, you have to smash their heads to put them out of their misery. Trust me, it's way more brutal than it sounds. This gore fest is an integral part of Dead Space, and one that the team has developed to perfection. You will enjoy every minute of the Strategic Dismemberment. The feeling that you are stuck between a rock and a hard place is very well projected in the game. Here, you are a lonely engineer fighting an alien race, unsure about your girlfriend's state. Is she dead or alive, or worse, both? Isaac adapts to his make-shift weapons very quickly and makes good use of some other interesting tools. We may have killed millions of aliens with shotguns and grenade launchers, but try killing them with a plasma cutter; it's a totally different ball game. The substitute weapons are well thought out and do a great job, although I do miss the shotgun. Isaac is at times introduced into more challenging levels, including the ship's hull; yeah, he has to go outside. Luckily, he has a pair of magnetic boots and a limited supply of air; however, due to the planet-cutting activity, there is loads of space debris that Isaac has to avoid. These various levels change the game's pace and offer versatility; although I am sure I heard an alien shout in vacuum.
The enemy looks horrible and scary, and some are really gross. My favorite is this particular ugly called the Pregnant; it blows open its belly to unleash smaller critters who are bent on eating you alive. The images of the ugly aliens are further enriched with the rich and clean texture that the new engine provides. This Unreal 3 lookalike has been created for next-gen games while it holds code from last-gen's Godfather game. It's a beautiful engine that runs smoothly without noticeable issues, a commendable job by EA. The real winner is the sound; the brain behind this frightful experience should be really happy, as they did a freaking good job. You will jump out of your seat a number of times. Take my word for it, you would never have been so scared in a game, ever. The last time I enjoyed a scary game so much was while playing Undying and Silent Hill 2, which clearly shows how good the game is.

To sum it up, a scary, scary game! You will be paying money to scare yourself half to death, but this is one experience you just can't miss. Play this game alone, at night, with a good sound system or headphones, and get ready to get the heebie jeebies. The game is available on the Xbox 360, PC, and PS3.
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