Nvidia has released drivers for the recently released Open GL 3.0 standard, making it the first vendor to support it officially.
Nvidia has released drivers for the recently released Open GL 3.0 standard, making it the first vendor to support it officially. The new drivers implement Open GL 3.0 API and GLSL 1.30 shading language for both Windows XP and Windows Vista on selected GeForce and Quadro boards. There's no word on Linux or Mac support as of now.
The Open GL 3.0 release comes almost four years after the release of the earlier version and has upgraded shading language, 32 bit floating point textures and more.
Barthold Lichtenbelt, Manager, Core OpenGL Software at NVIDIA and Chair of the OpenGL working group at Khronos, which controls Open GL, says, "OpenGL 3.0 is a significant advance for graphics standard and we're proud that NVIDIA has played a major role in developing it. OpenGL 3.0 will be a first-class API on both GeForce and Quadro boards. Shipping drivers two days after the new specification released demonstrates our strong commitment to the OpenGL developer community and our partners who rely on the standard."