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1000 Years of Dreams
The game starts off with two vivid and weird-looking armies battling it out on a large battlefield. Our hero enters in style slicing off half the army in pure CG glory, when all of a sudden you are put into a battle. The transition from CG to in-game can take you by surprise because you don't realize that the game has started. The first battle sequence looks amazing, so does the rest of the game -- but let's talk about that later.


This first battle will help you get used to the controls and fighting mechanism; there is no tutorial, hence you are your own master. This first battle is over quickly and you encounter another long CG video; this time a meteor drops down on the battlefield and kills everyone expect you, because you're immortal (second note: cast immortals in Armageddon 2). You roam around the deserted battlefield, scavenge a few items, and also learn to use the combat ring (more about that later). A few soldiers find you and take you to the main council; they want to know how you escaped the meteor crash unharmed. You speak some bad-English voice-overs, they speak some bad-English voice-overs, and the end result is that you're sent to investigate the "Great Staff" -- and I ain't talking about cleaner-washer-gardener kind of staff, I mean holy-magical-large-gigantic-stick.
The man responsible for the construction of the staff is called Gongora, who looks like an evolved version of Mr Potato-head. He isn't happy about the council's decision and blah blah... you know how the story goes after that.
A couple of hours later, you will realize that if Kaim doesn't recollect all his lost memories the world will be destroyed -- pretty weird but that's the plot. The really interesting aspect of the plot is the emotions that each character shares with the player and other game characters. The story isn't anything special, but its passable; at least the presentation is fantastic.

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