
![]() |
![]() |
Gameplay
The plot is exceptional, but the gameplay is where the game has its ups and downs. The gameplay is awesome; it's amazing, but is highly repetitive. But let's not start with the cons, I have to tell you about the awesome, almost magical abilities of Altair -- he can scale almost anything in the city and disappear instantly. The core gameplay revolves around assassinations. You gather clues and hunt down targets; once you have acquired the targets, you go ahead and assassinate them. This sounds like the plot of a stealth game. It is a stealth game no doubt, but there's a difference.

The game features something the developers call Social Stealth -- it's basically the ability to get lost in a crowd; not in a dumb, I-don't-know-where-the-exit-is kinda way, but instead sync with the crowd and vanish. In the game, there are many missions that have to be carried out in public, so after you assassinate the target, the knights and guards will chase you. This is where Altair shows off his wings, scaling the city like it was made up of Lego pieces. He jumps from roof to roof, and finds one of the three disappearing points, a terrace garden, a bench (didn't quite get this) or a large hay stack.

If Altair spots a hay stack on the ground, he can simply jump into it, no matter how far above the ground he is. This phenomenon called the Leap of Faith. It looks really cool and you'll end up doing it more times than needed. There are times when you have to go and pickpocket people to retrieve important information. This is made a little too simple, the same goes for interrogating a few suspects, it's a little too simple and unrealistic. I know that practicality is something you don't look for in a game, which allows you to jump into a haystack from a 10 storey building, but some of the gameplay aspects are very weak. Once you gather all the clues, your main objective is finding the target; you can also spot your target using Eagle Vision, a passive ability that Altair possesses that highlights vital targets. It's a great ability, if you know how to use it, would work wonders in a game show.
The initial parts of the game are amazing -- the spotting, the scouting, and the timing required to execute your target is just amazing. You have quite a few weapons to play around with (no pun intended). The most noticeable weapon is a dagger that is hidden under your robe, placed perfectly under your right arm. Altair can use that weapon to get quick kills when amid a large crowd. He posses swords, throwing blades, and so on. The crowd reacts to Altair in a very natural way, if he rushes past them, pushing them aside, they cause an uproar; if he just gently pushes them out of the way, they let him be. The way Altair moves and scales the walls is executed perfectly. The motion capture is the best we have seen so far.

The controls of this game are very different from others -- here you don't just jump and grab on to items. Different buttons act for different moves. If you tell him to run and grab on to an object, Altair will judge the distance and act accordingly. The same things apply while you scale walls; you give him directions and he adapts to it. A great use of the controls.
![]() |
![]() |




Report abuse