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Summary
The game focuses mainly on Multiplayer, but unlike the quake series, this isn't based on 1-on-1 combat. Instead, the combat focuses more on team effort. There are various classes that have special abilities -- all of which have to work together to accomplish the objective of the game.
Let me discuss the classes in detail. Every game or match that you play is a part of the Quake universe; you are a member of the GDF (Global Defense Forces); and your objective is to destroy key Strogg points and locations. Although the game has a separate storyline, the basic plot revolves around the quake series. The idea is simple to play as the GDF or the Strogg and win the match. Matches are based around various objectives that one has to complete. There are 5 different classes or solider types in the game.

Soldier (GDF) and Aggressor (Strogg)
The Soldier and Aggressor are the standard units of each army. They have maximum health and a wide array of weapons (like rocket launchers, assault rifles, scoped Rifles) to choose from. This is the main unit, wherein you are required to do a lot of dirty work -- from blowing up stuff to capturing key locations.
Field Ops (GDF) and Oppressors (Strogg)
These are vital and supportive soliders. Their main ability is to place offensive weapons like dark matter canons, artillery, and hammer missile launchers. After placing the weapons, the Field ops unit has to target manually the area or enemy weapon that it wants destroyed. Both sides also get a quick and lethal attack, which the field ops can execute. The GDF gets an air strike, and the Strogg get an Orbital Strike. They can also provide ammo and shields respectively.

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