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Death-Match, Team Death-Match, and Duel
You have 2 maps available for both the modes: Shangri-La and Heat Ray. Both are beautifully designed and look great. The level design is very complex with many positions, which is an advantage as well as a disadvantage. You can find a sweet spot to snipe or be caught in a dead end with 3 rockets propelling towards you. The same maps are used for Duel as well with no major changes. There are weapons in abundance, and you're never short of ammunition. U-damage -- or as the layperson may call it: mega damage -- is placed in very hard to reach places, which makes it time consuming as well as dangerous. Both the levels are great to play -- and while Heat Ray is dark (and a tad dull), Shangri-La is more vibrant. In Death Ray, there's a "Drop", which appears after regular intervals. This drop is actually a "Robot" (that's the best word I could find), which can be mounted and used to disintegrate enemies into dust. Although it's very powerful, it's also very slow.

Vehicle CTF
The map used in Vehicle CTF is called Suspense, indicating the suspension bridge used as the battlefield. The map is well designed, and is a great combination of shortcuts and hidden pathways. The map design is simple yet effective; you can either run across the main roads, or climb on top of the bridge or travel from under it. The coolest feature ever in UT3 is the inclusion of hover boards: in CTF, you don't run -- you hover. I found this to be an awesome feature, which makes running around with the flag a little more adventurous. There are all the classic vehicles, which have been redone with some better abilities. All this makes for a good combination of classic gameplay elements with a fresh approach.

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