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Assassins are ruthless, cold-blooded killers. Ironically their life depends on death, ah! ah! don't give me that look, or raise that eyebrow, hear me out; their life depends on somebody else's death. They are trained to kill and eliminate political figures, gangsters, and monetary targets. Even then assassins are some of the most loved bad boys in gaming. Gamers adore and fancy the style and technique of a hired killer, the ability to kill and escape makes for a very engaging game. One such famed assassin is codename 47, the main character in the Hitman series; he will re-emerge in the latest game in the series called Hitman: Blood Money (BM).
New Methodology
The game has been a talk-of-the-town for months, finally resurfacing at E3, with a playable version. It looked polished and well-constructed. It has agent 47 back in action, eliminating targets and taking care of business. It obviously looks nice, since it's been made to suffice the needs of today's high-end gamers. The new avatar is more dangerous and more resourceful. 47 is renowned for his deadly moves and art of execution. To the cruel he is the God. He has learned a few new moves, which include disarming an enemy, concealing his equipped weapon, and dumping bodies.

47 may be a more experienced killer, (but he has not gotten lucky so far as a makeover in the looks department is concerned.) his look remains the same. He has his grim looks and the walk of a suave diplomat. But this is a cold-blooded killer, who will eliminate his assignment.
The game is very flexible; it has new elements which will make the assassinations more challenging as well as realistic. The AI is superior as compared to the earlier installments, with quicker reflexes and genuine counter measures. The enemy can be a handful, but that's what makes the Hitman series so popular. The game has very detailed high-resolution graphics. With some great light effects and realistic environments, this is the best looking game the series has to offer. You will find 47 climbing ledges, jumping over obstacles and balconies. This is new for the series, which is good as to avoid a monotonous feel to the game.
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