Blizzard Entertainment announced that World of Warcraft, its MMORPG has reached over 1 million customers in America.
Blizzard Entertainment announced that World of Warcraft, its subscription-based, massively multi-player, online role-playing game (MMORPG), has reached more than 1 million paying customers in North America.
This brings the total population for Blizzard's game, the largest MMORPG in the world, to more than 4 million paying customers.
Mike Morhaime, president and co-founder, Blizzard Entertainment, said, "It's very rewarding to see so many new and returning players logging in to play World of Warcraft daily. With the continued support of our retail partners, World of Warcraft has reached more than 1 million paying customers in North America, well before its one-year anniversary in November".
"We would like to express our appreciation to both the players and our retail and license partners, for helping us make World of Warcraft one of the most popular online games in the world", he added.
Blizzard Entertainment continues to release content updates on a regular basis. These updates continually evolve the game, rewarding subscribers with new experiences and enticing prospective players to join-in on an ever-growing number of adventures.
World of Warcraft has been the No 1-selling MMORPG in North America, since it's launch in November 2004.