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Like any hardcore gamer, I absolutely detest the idea of inclusive gaming - the scourge taking over the industry, where developers dumb down games to target the women, children, old people and complete n00bs, who wouldn't otherwise pick up a game unless it came with training wheels. That may make gaming mainstream, but at what cost? It's not just about simple controls. This brand of inclusive gaming hurts the most - simplistic gameplay that doesn't humor gamer skill at all.
A long time ago, when gaming wasn't really mainstream, games used to be simple but incredibly difficult. Their difficulty, mind you, didn't arise from the poor controls that mar 9 out of 10 games released these days. Instead, it was achieved through clever level design and a solid gameplay that's clearly the fruit of extensive beta testing and fastidious fine tuning. There was no eye candy in the sidescroller era of yore, so developers could only count on creative gameplay mechanics to draw in the crowds.
They drew you in with their deep and engaging gameplay, and forced you to push your limits and grow with the ever demanding level of difficulty. These games and hence gaming overall was stereotypically perceived as the domain of the socially awkward gaming badasses. So there was no real need for the developers to dumb anything down for the masses. However, the logic worked the other way round. These games wouldn't pamper you with any leniency; they made you a badass with their steep learning curve and punishing level of difficulty.
Super Meat Boy harks back to the same golden era of sidescrollers that favoured twitch and design brilliance over eye candy. The plot, or the excuse that goes for it, is quite bizarre. You play the role of Meat Boy, a square hunk of meat on his quest to rescue Bandage Girl from the evil clutches of Dr. Fetus - an aborted foetus floating around in a glass jar replete with a suit. The antagonist, in a clever allegorical twist, is hated by everyone. Overcome with hate, he kidnaps Bandage Girl to share his pain with the lovers. The story may not be much, but the game makes up for it in spades with its sublime gameplay and quirky cutscenes that involve a nuclear war and talking poop.
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